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re: wurm
[24654] by "OMAGUS" (adsl-67-122-206-40.dsl.snfc21.pacbell.net)   on Tue 12 Aug 2003 17:08:34     [ reply ]
tobot mb u didnt read the faq's:

Why aren't you migrating a project this big to C++?
There are two primary reasons for this. The first is that most of the game logic code is already in C and works fine. Properly migrating to C++ would require restructuring large chunks of code that are neither broken nor misdesigned by C standards. The core team is sufficiently well versed in C design to be able to redesign the portions of the non-game-logic code appropriately, and without undue pain.

Also, from a practical standpoint, the C standard currently is much more widely respected than the C++ one. If we were to write C++ code for this project, then given the portability goal for UQM, it would need to compile on everything from Visual C++ 6 to gcc 3.2, which is highly nontrivial. In contrast, any compiler that can handle ANSI C and double-slash comments will happily compile UQM.

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