You know how the buffer override isn't repeatable?
ie, you record a bunch of controls for it, and then if you play the same thing through it several times, it will sound slightly different each time.
The 'difference' is proportional to the buffer size, which makes me think that it is because the buffer just runs continuously, and doesn't reset on start... Is that right?
If it's possible to have some kind of a reset such that buffer override becomes reliably repeatable, that would increase it's usability no end...
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