That's no excuse for using multiple proxies to get your way, sasknet.
Tom, to be more specific, what seems to be happening is that the locking code is tracking when a lock is set, and when it times out, but *not when it's cleared normally*. Net effect is that if someone moves in games 1/2/3 they're still forced to wait a full two minutes before they can play in game 4, etc. In some ways that might not be a bad thing (keeps us regulars from hogging games) but I'm going to hazard a guess that it's not what you intended. |