snoot.org message board

[ back | refresh | last 25 | post new ]

new dictionary
[12613] by "Tom 7" (209-165-113-110.dsl.earthlink.ne)   on Thu 13 Jun 2002 00:37:00     reply ] 
I merged in another version of the Official Scrabble Player's Dictionary version 3 that I found -- you may find that a number of words that were missing (perhaps I removed them because I didn't like them?) are now there. This is making a big difference for muddle; we'll see how that works out...
high scores?
[12549] by "keith" (th-gt143-079.pool.dircon.co.uk)   on Tue 11 Jun 2002 05:53:41     reply ] 
tom, the high score stuff seems screwy. In game 987 it says Lisa had 142 points, but that she only found 4 words out of 74. Strange.
crash request
[12526] by "Anonymous" (192.80.68.13)   on Mon 10 Jun 2002 09:13:58     reply ] 
http://www.snoot.org/f/a/s/muddle/play?n=2&pid=1060&seq=1888656077&words=mitan+trans+trang+training+bits+burda+rubing+
muddle
[12385] by "rider" (192.80.68.13)   on Tue 04 Jun 2002 11:39:45     reply ] 
i've seen this before some where...
not sure where right now. i like the fact that it plays with more than one person at a time. what about a 5x5
matrix? or is that just too complex.
how often does it refresh the screen?

nice job!
Muddle
[12381] by "Beef" (evrtwa1-ar11-4-63-128-078.evrtwa)   on Tue 04 Jun 2002 03:30:51     reply ] 
I really like this new game. A lot. That's why I'm still playing it at 1:30 am. I was wondering, though, if it's using the same dictionary as Scribble. Sometimes there are words I know are words that it doesn't recognize, like "fane," while it has all those other weird ones. Just wondering.
Wild 5
[12126] by "Anonymous" (134.241.47.198)   on Thu 23 May 2002 11:44:22     reply ] 
Maybe there should be and escape for the king built into wild 5 so the game can last more than 6 moves. Possibly deleting the pawns on e2, this particular solution will also allow more pieces to be moved in the opening.
Scribble
[11525] by "Anonymous" (netcache-1114.public.svc.webtv.n)   on Mon 06 May 2002 15:29:04     reply ] 
Can't something be done about players not being able to get into the game because someone else has the complete game tied up? It is unfortunate that some of us carry the same signature or so-called address & are told we can't play twice in a row even though we haven't played at all. Is it possible for you to make an adjustment so that we can use an individual password & that way more people can play? I enjoy your game very much but can't seem to get to play any more. Thank you/
"draw" button is incorrect.
[11508] by "Anonymous" (ool-18bfed64.dyn.optonline.net)   on Sun 05 May 2002 22:11:08     reply ] 
I should be able to play a move *and* offer a draw. In fact I shouldn't be able to offer the draw until my move is made in the first place.
Game-hogging
[11378] by "Platypus" (lca3119.lss.emc.com)   on Wed 01 May 2002 08:19:01     reply ] 
It seems like the pace on SICO has really picked up a lot lately. Mostly this is a good thing, but it has its downside too. One part of SICO's appeal for me has always been the opportunity to see what other people have done with a position I contributed to creating. Unfortunately, I never get the chance to see that if the same two people play 30 moves in a couple of hours and finish the game. Might it be time to reinstate the old limit on the number of moves that can be made in succession by any two players? I doubt that game stagnation would be a problem (as it used to be) with the number of regulars we have now and the frequency with which they check in.
section opener
[11363] by "Anonymous" (pcp01157703pcs.rocsth01.mi.comca)   on Tue 30 Apr 2002 22:19:35     reply ] 
I notice on the sub-outline section opener, one algorithm overrides the other. Any chance to fix this with a meta-tag-like pointer?
home | prev 10 | next 10 ]