| SICO Idea. |
| [1809] by "Mr Bawn" (zog.res.cmu.edu)
on Sun 01 Oct 2000 22:13:24
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OK. I can't understand all the chess shorthand for the SICO game logs. What would be really neat would be to have something to generate an animated gif of all the moves so far. Or something. Wouldn't even have to store anything. Could just compute everything from the shorthand. Whadaya think?
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| Scribble dictionary |
| [1768] by "Anonymous" (jgil1.provo.novell.com)
on Tue 19 Sep 2000 15:37:13
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I'm thinking about writing my own web-based word game. Where can I get an electronic copy of the dictionary you use in Scribble? Thanks! |
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| More missing scribble words |
| [1758] by "Wordsmith" (ac810355.ipt.aol.com)
on Sat 16 Sep 2000 15:33:27
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In addition to the words people have already mentioned, these words were all rejected in tha past few days: ditz, unwinnable, wideout. They are all in Webster's 10th, and the shorter ones are in OSPD3. |
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| Chess-playing Kirby... |
| [1710] by "punchmonkey" (proxy-391.public.rwc.webtv.net)
on Mon 04 Sep 2000 15:46:47
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Can this new Chess piece make a capture?
Is it a replacement for the King?
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| wuss scale... |
| [1707] by "max" (ct-hartford-hiper2058.javanet.co)
on Sun 03 Sep 2000 13:29:17
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ever since you said "eventually it tells
you to stop. heh, heh..." to an
unfortunate visitor of the celebrity wuss
scale who had related the story of his
wasted hours spent clicking and clicking
and asked "why doesn't it ever tell you to stop?!" I have been wondering how long it actually takes for the wuss scale to tell you to stop. Please tell me so I don't have to find out myself, which I am sure will be quite difficult ;). thanks.. |
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| source |
| [1598] by "neutRino" (213.108.38.234.)
on Sun 06 Aug 2000 23:57:16
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Is there any chance of you releasing source code for your snoot.org toys? Maybe under the terms of the GNU GPL?
I'd like to be able to set up a private scribble server, but I have no idea how to go about writing my own version... |
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| SICO statistics |
| [1247] by "Anonymous" (adsl-151-203-49-173.bellatlantic)
on Sat 15 Jul 2000 13:52:07
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83 white wins (0.4743%), 71 black wins (0.4057%), 21 draws (0.1200%).
Looks to me like the draw percentage is being divided by 100 one time too many. |
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| scribble |
| [1238] by "joyskid" (1cust172.tnt6.hackensack.nj.da.u)
on Sat 15 Jul 2000 00:02:39
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The letter "L" seems to have disappeared! What happened? Also, do you think it might be possible to add a feature that would allow the player to shuffle the tiles that are up for word forming? It makes it easier to find words if you can rearrange the letters. |
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| Just wondering |
| [1074] by "Mr Bawn" (cacheflow.ici.net)
on Tue 04 Jul 2000 14:22:08
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Just wondering...
Does this work?
If it does, it'll be easier to post code. |
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| A few suggestions for BF |
| [1001] by "neutRino" (213.108.13.29..)
on Sun 18 Jun 2000 17:41:58
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Since some people think that Binary Fiction is getting old, I have thought of a few ideas which could increase it's longevity.
In order of coolness...
1. Random Storyline Generator. (best)
A simple script to negotiate nodes randomly until an end node is found, and display one page containing the complete story up until that point. A bit like Collaborative fiction really, but far less coherent.
2. Colour coded links.
A 'writenew' link should be a different colour from a 'view' link, so you don't have to look at the status bar to see if anyone has written more, and you don't inadvertantly lock a node someone else might be trying to write. A cancel button could be handy too, as I have suggested before.
3. Node counter. (dullest)
You can see how many nodes there are now, so you know if anyone has added any recently.
Just a few suggestions - you don't have to implement them if you don't want to; I mean I'm not forcing you... |
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