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re: The elevation of crap art (for 0magus as well)
[5721] by "0magus" (adsl-63-206-120-220.dsl.snfc21.p)   on Thu 13 Sep 2001 21:35:02     reply ] [ up ]
by reducing things to the barest ammount of information necessary, you can have the purest communication.

I good example of this is vector graphics, or anything else that incodes its content based not upon actual images but upon the math that created them. the reason is that, with only the basic ammount of data necessary to make a image or a song, the viewer is allowed to fill in the less important details. the less important details are, in fact, not necessary at all, but having them reassures the viewer. Thus, to make something meaningfull you have to have some blanks in it where the viewer can insert their own mind's ideas in. Think of modern art vs. all the old school stuff. With the exception of, maybe, 100 or so works I have gone over in detale in my arts class, I cant think of a single way in which the old school, extremely realistic paintings are memrable. Their meaning is clear, their blanks are all meticuously filled in by the viewer. On the other end of the spectrum is modern art which is just a large blank (or monotone) canvase, upon which the viewer is let to create all meaning. http://www.underworldlive.com and its related site, http://www.dirty.org seem to be taking the later approch with excelent results.

the point of crap art, as I take it, is that its art with very concrte base meaning but which is dealing with art on an abstract plane. I like tobot (or tom7, as you know him)'s idea of Error Art, as this is something I have been trying to make for some time. I myself made something interesting for my art class, wherein I took a styrafoam ring and begane wraping think wire arround it. Soon I had a wierd shpe coming out of it, and from that I managed to evolve the piece into a human head. yet the art was not started with the idea of a head in mind, it simply happned that way. I think this is Error Art, which is like Crap art in that it makes mistakes, but unlike crap art in that crap art starts with a clear goal in mind and then attempt to acheve that goal on the first try (see tobots ambums in a day), while making any scrafices necessary to the compleation of the idea.

Im not sure of this is coherent, but its gotten me thinking. and i think thats the point, ne?