| What?!? |
| [817] by "Jojo" (usr1570-wit.cableinet.co.uk)
on Sat 20 May 2000 18:59:37
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What kind of cruel and unsual torture is Celebrity Wuss Scale? I was there for four hours before i realised it would never tell me when to stop! I went 45 mins between blinking! Damn you all to hell! |
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| SICO interface |
| [813] by "Tambreet" (lca3118.lss.emc.com)
on Fri 19 May 2000 17:07:04
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The new SICO interface is a huge improvement over the old, but could be better still. I can think of three alternatives:
(1) Use a Java applet that allows the user to pick up and move a piece "normally". I have code for this. I realize this would lock out many users, so maybe we'd have to support this as one among N interface alternatives connected to the same move engine.
(2) Use the same interface as most online chess sites. When you select a piece, the next thing you see is exactly the same as before, but with that piece highlighted. You're expected to know where the rules allow you to move it. The main problem here is that it's not friendly for new users looking at a kirby or other unfamiliar piece.
(3) Instead of [here] use a graphical overlay to indicate legal moves for a selected piece (BTW, highlighting that piece would be nice). IMO it's important that legal captures be visible as well as legal moves to empty squares. All you need is a new set of images with the marks added: empty white square, empty white square with mark; white kirby, white kirby with mark; etc.
Lastly, can we _please_ have a rule change so kirbies can capture (only) other kirbies? I know it's a big change, but the "retreat behind a wall of kirbies" business is more of a pain than this could ever be. |
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| useful german phrases |
| [805] by "gold leader" (c956901-a.bremtn1.wa.home.com)
on Thu 18 May 2000 00:41:07
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does anyone still have a copy of the "useful german phrases" that were on the old snoot.com? those were awesome, but i never printed them out =( |
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| snarg to your snot |
| [788] by "Anonymous" (ce550.site1.gtonline.net)
on Mon 15 May 2000 20:37:45
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don't get snooty with me! |
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| calc-u |
| [765] by "JoJo" (webcache.cs.bham.ac.uk)
on Fri 12 May 2000 11:10:14
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What about Lambada Calculus then , three steps or one step-two ? |
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| SICO Bugfix |
| [757] by "Tom 7" (dentu.res.cmu.edu)
on Thu 11 May 2000 17:16:32
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I think I fixed the problem where one could castle with an empty space (or an opponent's piece!) in a variation where the kings don't start in their usual spaces. At least, I think I did. If anyone gets to check this out and confirm it's fixed (the situations are rare), it'd be appreciated if you let me know.
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| SICO |
| [738] by "KYHO" (leatherhead-et.demon.co.uk)
on Mon 08 May 2000 06:44:21
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In SICO: a losing game can go on for far too long eg King + Rook v King. Can we have a button labeled 'Reccomend resignation' and if enough people click on it without making a move then the game ends? |
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| Suggestion for Binary Fiction |
| [732] by "Cherie" (stptppp88.net.usf.edu)
on Sat 06 May 2000 16:13:13
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It would be helpful in Binary Fiction if it were obvious which story nodes continue and which require new story material. For example, the two choices at the end of each node are underlined as hyperlinks. Perhaps they should be underlined only if they move on to additional story nodes, but should appear as plain text if they do not yet have a continuation. Then add a button to allow the reader whether or not to write the next story node. This is analogous to the "see" option in the Scibble and Chess games. That way the reader would not be surprised with a request to write a continuing story line he or she did not intend to write and the new story node would not be locked for five minutes unnecessarily. It would also allow a reader to go back and forth in the story to decide in which story line he or she wishes to write a new story node.
Also, I wrote the story node at "What's this in my Pocket" #1630. I also clicked on the link to report that story node as "stupid or offensive" because I expected it to give me a text block such as this to explain my suggestion. Since it did not, I have to assume that I have accidently reported my own story node as "stupid or offensive". Since I wrote it, obviously I do not think it is so and would prefer that you let it remain as I wrote it.
Thanks. |
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| Voting thing doesn't work |
| [719] by "Anonomyus Man" (205.232.210.21.)
on Fri 05 May 2000 08:25:14
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As I understand it, the point of the voting system in scizophrenic/collaborative fiction was to STOP offensive and stupid storylines. This is obviously not the case, as if you read the story of the Doctor Azul section, you
'll see that it involves the Pope being evil and trying to kill the main characters.
THE POPE. THIS IS THE MOST OFFENSIVE THING I HAVE EVER SEEN. Attempts to change the storyline into making it a "fake" pope(which were my own) were shot down.
Obviously, these people are not intentionally trying to be offensive--but they are as$holes.
Please delete the story, or discontinue it or something--after all, I don't go around trying to put Martin Luther King Jr. into the story as an evil character. Or Martin Luther(the original protenstant reformer, in case I got the name wrong), for that matter.
Why don't you just approve the storylines your self--maybe twice a week--along the same lines as the voting(you look over all the choices and pick the one you like most), so that offensive and stupid crap will actually be blocked, and so that the same two or three authors don't get their input chosen every single time(get a little variety into it). |
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| SICO Draws |
| [707] by "Knasty" (tl5-26-041.tca.net)
on Thu 04 May 2000 02:16:22
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How do you accept a draw? Do there have to be a certain number of offers in a row? |
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